//
//
//

#ifndef CPHYSICSTERRAINSCENENODE_H

#define CPHYSICSTERRAINSCENENODE_H

#include <ITerrainSceneNode.h>
#include "CBulletPhysics.h"

class CPhysicsTerrainSceneNode : public irr::scene::ITerrainSceneNode
{
public:
	virtual	bool	AutoGenerate();
protected:
private:
	btRigidBody*	m_pTerrainBody;
};

#endif
